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With the success of X-Isle and some much-needed income, Crytek could turn their attention to making a full game. To Nvidia, Crytek's demo was the perfect tool with which to promote their future GeForce range of graphics cards and a deal was put together - when the GeForce 3 came out in February 2001, Nvidia used X-Isle to showcase the abilities of the card. Huge draw distances, coupled with beautiful lighting and realistic surfaces, made it an absolute stunner. And for good reason: the graphics were astonishing for the time. Nvidia was one of the many companies that the Yerli brothers pitched their software to, but they were especially keen on X-Isle. The team promoted this and other demos at 1999's E3 in Los Angeles. Based in Coburg, Germany, the software development company formed in the fall of 1999, with 3 brothers - Avni, Cevat, and Faruk Yerli - teaming up under Cevat's leadership, to create PC game demos.Ī key early project was X-Isle: Dinosaur Island. Crytek's Early Daysīefore we dig into the guts and glory of Crysis, it's worth a quick trip back in time, to see how Crytek laid down its roots.
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Join us as we take a look back at Crysis and see what made it so special. Later on, for providing a decade-plus worth of memes. Every once in a while though, a game is made that becomes part of the industry's history, and we still talk about them or play them years after they first appeared.įor PC gamers, there's one title that's almost legendary thanks to its incredible, ahead-of-its-time graphics and ability to grind PCs into single digit frame rates. Some do very well and sell in the millions, but that alone does not guarantee ascending to icon status. Every year hundreds of new games are released to the market.